What you can actually build for $25,000
One app, doing one job, for one kind of person, on both phones. The estimator puts that at $20,000 – $31,000 over 11–16 weeks. What takes it past the budget is rarely a feature and rarely a second audience either, which is only $5,000. It's the moment your own staff need software of their own, and that's $13,500.
- $20,000 – $31,000
- A customer app on iPhone and Android, one kind of user
- $13,500
- What a web application for your own staff adds to it
- 11–16 weeks
- From kickoff to something people can install
Written by
WhatWillMyAppCost
We build the estimator this site runs on, and we design and build custom mobile and web software for a living. Every figure below is the estimator’s own output, except the published vendor prices, which are read off each company’s own page and dated.
You have $25,000 and a list. The list is the problem, and not because of its length: two items on it that take the same breath to say can be six times apart in price.
What the budget covers, the five things people add without noticing and what each one costs on its own, whether a web tool gets you further at this size, whether the budget stretches to what you have in mind, the two moves that make it go further, and how long it takes.
What can you build for $25,000?
$20,000 – $31,000 covers one app that runs on iPhone and Android without being written twice, with sign-in and a notification when something on the account changes, for one kind of person. You have a logo, no screens are drawn, and there is nothing running behind it yet.
Somebody downloads it, signs in, and sees the things that belong to them.
They get a notification when one of those things changes.
Everyone using it sees the same kind of screen, because everyone using it is the same kind of person.
Nobody on your staff logs into it. Whatever they need, they get somewhere else.
That's a real product and businesses run on things exactly this size. It's also a genuinely narrow one, and the narrowness is doing the work: everything on this page is about what happens to the number when the description picks up a second audience. Price your own list and take things off until it lands.
What pushes an app past $25,000?
Five things, spanning six to one, and each one is half a sentence when somebody mentions it. Each figure below is that one change and nothing else, added to the same build.
- +$15,000
- It keeps working with no signal
- +$13,500
- Your staff get a web application of their own
- +$6,000
- People pay by card inside it
- +$5,000
- A second kind of person, on their own screens
- +$2,500
- People take photos with it
Notice which two are furthest apart, because it isn't the pair anybody expects. A second kind of person, on separate screens with separate permissions, is $5,000. A web application for your staff to work in is $13,500 on a build this size, nearly three times as much, because that one isn't a feature at all. It's a second piece of software with its own screens, its own permissions and its own testing, described in half a sentence. What an office application really contains is the long version.
Adding a second kind of person to this app costs $5,000. Building the web application that person works in costs $13,500. At this budget the question that sets the price is how many separate pieces of software you're commissioning, and almost everybody counts one when the answer is two.
Working with no signal is the dearest of the five at $15,000, and it's the other one that's secretly two things: holding the work on the phone, then sorting it out when the phone comes back. Card payment is $6,000. Photos barely register.
Does a web tool get you more for $25,000?
Sometimes, and less than you would guess from the platform alone. Carrying the same features, two kinds of user on the web is $23,000 – $35,000 and the same two on phones is $24,000 – $37,000. The platform is worth about $1,500. What actually decides the budget is whether your staff need a desk-sized application of their own, which takes the phone version to $35,000 – $52,000.
- On phones, two audiences
- $24,000 – $37,000 if both audiences work inside the app itself. $35,000 – $52,000 once your staff need a desk to work at, because that's an app and a web application on one budget.
- On the web, two audiences
- $23,000 – $35,000. One application, two sets of screens inside it, no app store review and no list of phones to test on. It opens on a phone browser too, which is often all the mobile anybody needed.
So the question isn't really web or phone. It's whether the people doing the work have their hands full. A tech in a crawl space needs it in a pocket. Somebody at a desk does not, and the reason web wins at this budget is that a desk audience gets rooms in a building you already put up, where a phone audience gets a second building.
Is $25,000 enough for the app you have in mind?
It's enough for one piece of software. It runs out the moment a second one appears, and the tell is a sentence beginning "and then the office".
- What $25,000 fits
- One app, one kind of user, and two or three things it does. A business that can answer a question inside a week. Photos are the cheapest thing on the list at ${gap(TWENTY_FIVE_PLUS_PHOTOS, TWENTY_FIVE)}, though even that puts the top of the range at ${usd(TWENTY_FIVE_PLUS_PHOTOS.cost.high)}.
- What it doesn't
- A second application, which is what "our staff need to manage it" means. Anything used where there is no signal. And anything that has to talk to a system nobody has documented, because that price is set by the other system rather than by yours.
There's a floor underneath, and it's closer than it looks. A build with nothing on it is $14,000 – $21,000, so $25,000 is buying one foundation plus about two real features. Why $10,000 doesn't reach has the arithmetic underneath that, and what $50,000 buys is the next bracket up, where the office side fits.
How do you make $25,000 go further?
Two moves, and both are about the description rather than the build.
Count the pieces of software before you count the features. If your description contains two of them, that is the thing to fix, and postponing one is reversible in a way that the thing underneath isn't.
Say what already exists. If designs are drawn or something already works behind the app, say so in the first paragraph. Both take real money off, and both get left out of descriptions constantly.
The office application is the specific thing to postpone rather than shrink. A spreadsheet, a shared inbox or a database screen will run the back of a young product for a year while you find out what your staff need to see, and building it then means building it once. That's deciding what belongs in a first version, applied to the half of the project nobody demos.
The concrete version of that: sign-in and one job, on both phones, with notifications left until people are using it, prices at $18,000 – $28,000. That's the same product a month later than the version with notifications in it, and the difference stays in your hand for whatever the first month of real use turns up.
How long does a $25,000 app take to build?
11–16 weeks, kickoff to installable, store review included. Adding the office application takes the money up by $13,500 and the calendar to 13–20 weeks, which is the useful thing to know: a second piece of software costs you far more in money than in weeks, because two teams can build two things at once.
About a fifth of the calendar is fixed whatever you spend: kickoff, the rounds where you look at something and say what's wrong with it, and the store queue. The rest does compress, which is the reason a second piece of software adds a lot of money and only a few weeks.
The part to protect at this size is the gap between the store approving it and your own people trusting it. That gap is weeks of somebody watching how the first users behave, and it is what a tight budget tends to spend before it arrives.
$25,000 buys one app on both phones, doing one job, for one kind of person, at $20,000 – $31,000 over 11–16 weeks. What takes it past the budget is a second piece of software: a web application for your own staff is $13,500 on top, against $5,000 for merely adding a second kind of person to the app you already have.
If your staff can work in a browser, put both audiences in one web application at $23,000 – $35,000 and you have bought one thing instead of two. If they can't, postpone the office side and build it once, against what they turn out to need.
Questions about a $25,000 budget
What kind of app can you get for $25,000?
A customer app on iPhone and Android from one shared codebase, with sign-in and notifications, for one kind of user, at $20,000 – $31,000 over 11–16 weeks. Photos are the cheapest thing you can add at $2,500, though even that puts the top of the range at $34,000. What doesn't fit is a web application for your own staff, at $13,500.
Is $25,000 enough to build an app with an admin panel?
No. The portal alone adds $13,500, taking the app to $31,000 – $47,000, and with the second kind of user it needs it lands at $35,000 – $52,000. An admin panel is a second application with its own screens, its own permissions and its own testing, and it gets described in half a sentence. If both sides are essential, putting both audiences in one web application is $23,000 – $35,000.
Can you build a marketplace app for $25,000?
No, though not for the reason people expect. Two audiences on phones, buyers and sellers with different screens and permissions, is only $24,000 – $37,000. What breaks the budget is everything a marketplace needs on top: taking payment, messaging between strangers, search, and somewhere for you to step in when a transaction goes wrong. Card payment alone is $6,000.
What is the difference between a $25,000 app and a $50,000 app?
How many separate applications you're buying. $20,000 – $31,000 buys one, for one audience, on both phones. The next bracket up is where a staff web application fits alongside it, with document upload and a couple of reports in it. The half your customers touch looks much the same in both.
Should I build a web app instead to save money?
Less than the headline suggests, and yes for a specific reason. Carrying identical features, two audiences on the web is $23,000 – $35,000 and on phones $24,000 – $37,000, so the platform itself is worth about $1,500. The saving appears when a desk audience would otherwise need software of its own: on the web they're another set of screens in what you already built, and on phones they're a web application on top, at $35,000 – $52,000.
How much does it cost to add card payments to a $25,000 app?
Just about. Adding card payment takes it to $25,000 – $38,000, which is $6,000 on top, more than a second kind of user and less than half an office application. What adding payments involves covers the store cut and the cases where it doesn't apply.
How long does it take to build a $25,000 app?
11–16 weeks, with app store review inside that. About a fifth is fixed whatever you spend: kickoff, review rounds and the store queue. Adding the office application takes the money up by $13,500 and the calendar only to 13–20 weeks, because two pieces of software can be built at the same time and one budget cannot be spent twice.
What should I cut first to fit a $25,000 budget?
The office application, if your description implies one, because at $13,500 it is the largest single thing you can postpone without changing what customers see. A second kind of user is only $5,000, so cutting audiences is rarely where the money is. After that, say out loud what already exists: drawn designs, or a working system behind the app, both take real money off and both get left out of descriptions all the time.