- 01
- How much does it cost to build an app?
- For a professionally built, store-ready application in the United States, most projects land between $15,000 and $60,000. A focused first release that does one thing completely typically runs $15,000 to $30,000. A production business application with several user types, an administrative portal, and real integrations is usually $30,000 to $60,000. Builds involving hardware, genuine offline operation, or compliance obligations run higher. The range is wide because cost is driven by feature count and integration complexity rather than by the word "app".
- 02
- Why do quotes for the same app vary so much?
- Three reasons. Scope: two teams reading the same brief will assume different feature sets, and the cheaper quote is usually the one that assumed less. Staffing model: an offshore team and a senior in-house team are not selling the same thing, and the difference shows up in rework rather than in the proposal. And what is included: some quotes exclude design, QA, store submission, or post-launch fixes and bill them separately later. Compare the feature lists and what happens after launch, not the totals.
- 03
- Is this estimate a real quote?
- No, and it should not be treated as one. It is built from the same kind of hour ranges a studio uses internally, which is close enough to tell you whether a project is financially feasible and to plan a budget conversation. A real proposal requires a conversation about your specific workflow, your existing systems, and what has to be true for the project to be worth doing.
- 04
- What do you do with my details?
- We ask for a name and an email once, right before the estimate appears, and they are stored by ANTLR Interactive along with the project you described. The estimate itself is free and complete: no paywall, no partial result, and nothing held back until you take a call. See the privacy page for exactly what is kept and for how long.
- 05
- Is it cheaper to build for iOS or Android?
- They cost roughly the same to build. iOS has less device fragmentation to test against, which saves QA time, but App Store review is stricter and can add calendar time near launch. Android has more devices and OS versions in real-world use, which adds testing. The meaningful decision is not iOS versus Android — it is one platform versus two, and whether those two share a codebase.
- 06
- How much does an app cost to maintain after launch?
- Budget 15 to 20 percent of the original build cost per year. That covers developer accounts, hosting, third-party services, and the engineering time to keep up with annual iOS and Android releases and dependency changes. An app that receives no maintenance typically starts breaking within twelve to eighteen months, usually right after a major OS release.
- 07
- How long does it take to build an app?
- A focused first release is typically 10 to 16 weeks from kickoff to store submission. A production business application is usually 16 to 28 weeks. Complex builds run longer and are often phased so something real ships before the whole thing is done. Add one to two weeks at the end for App Store and Play Store review, which is outside anyone’s control.