Built by a studio that quotes this work every week

What will my app actually cost to build?

Describe what you want in plain English. We’ll ask two or three questions that actually change the price, then show you a cost range, a timeline, and where every hour goes.

The whole estimate, free

No paywall, no partial result, no consultation to unlock the number. Copy it, print it, or send it to whoever signs off on the budget.

Honest ranges

Estimating software to the dollar means guessing. You get a range, and a list of what would push it toward either end.

It tells you to spend less

When two native apps are overkill, or a web app would do the same job, it says so. We would rather be useful than expensive.

The more you write, the better the estimate.

Or start from an example:
Why estimates vary so much

Two apps with the same number of screens can cost wildly different amounts

Screen count is a poor proxy for effort. Six things set the price, and they are why two quotes for the same idea can differ by 3x.

Every figure on the right comes out of the same pricing config the estimator uses.

01

Feature count, not feature names

"Add chat" is one line on a whiteboard and six weeks of engineering. Read receipts, attachments, delivery, notifications, moderation, and the offline case are all part of chat once real people use it, and none of them are optional. The biggest lever on a budget is how many things get built before launch rather than after it.

$6K – $11Kwhat "add chat" actually costs

02

How many kinds of user there are

An app with one user type is one app. An app with a customer, a technician, and an administrator is closer to three, because each role needs its own screens, its own permission rules, and its own test pass. Roles multiply design and QA faster than they multiply engineering.

$3K – $6Kper additional user type

03

What it has to talk to

Integration cost has almost nothing to do with your app and everything to do with the system on the other side. A modern documented API is a week. A twenty-year-old ERP with no test environment and one person left who understands it is a month, and the risk lands on the schedule rather than the scope.

1 week or 1 monthsame feature, different system

04

Whether it works without a signal

Offline is the most underestimated line item in mobile software. Storing data locally is easy. Deciding what happens when two people edit the same record on different devices, and one of them was in a basement for six hours, is a genuine engineering problem with a business decision inside it.

$10K – $19Koffline plus the sync it implies

05

Whether it touches physical hardware

Bluetooth devices, printers, scanners, and sensors add connection lifecycle management, pairing and permission flows, protocol handling, and failure recovery. The cost is set by the device rather than the app: a documented protocol is quick, and undocumented firmware is a research project with a deadline attached.

$5K – $9KBluetooth, before the surprises

06

Who has to approve it

HIPAA, SOC 2, and formal accessibility conformance change how software is built, not just what gets documented at the end. Encryption, audit trails, access review, and accessible components are far cheaper designed in than retrofitted, and the review cycle itself consumes calendar time nobody on the project controls.

+5% – 35%across the whole project

How it works

Three steps, about two minutes

A language model reads your description. Ordinary code does the pricing. We keep those jobs separate because models are good at working out what you meant and bad at arithmetic they were asked to make up.

  1. 01

    Describe it in your own words

    Write a paragraph about what the app does, who uses it, and what it has to connect to. A language model reads that and turns it into a structured spec.

  2. 02

    Answer a few questions

    We price your project under every possible answer, then ask only about the ones that move the total. Usually three to five. You can skip them.

  3. 03

    Read the estimate

    A cost range, a timeline, hours broken down by workstream, what is driving the price, what nobody can know yet, and a smaller version if one makes sense.

The model never sees a rate, an hour figure, or a multiplier, so it cannot produce a price even if you ask it to. How the estimate is actually calculated.

Why this one is different

Where this number comes from

Any calculator can show you a number. The useful part is seeing which assumptions it rests on, and which of those are still guesses.

It shows its uncertainty

Every estimate names what nobody can know yet and says which way each one swings. A vague description gets a wide range, because that is the honest answer.

The breakdown adds up

Multipliers hit the line items, never the total afterward, so the rows always sum to the headline figure. You can check our math.

The assumptions are readable

Every hour range lives in one config file with the reasoning written beside it. Nothing is buried in application code where it can quietly drift.

It recommends spending less

Separate native apps, a custom auth system, Kubernetes, sometimes a mobile app at all. When your requirements do not justify it, the result says so.

You can argue with it

Change the platforms, the backend, the number of user types, any feature. The estimate updates as you go, because the pricing engine runs in your browser.

Nothing is stored by default

Type a description, read the result, close the tab, and no record of it exists on our side. Sharing is the only thing that saves anything, and it expires.

Typical ranges

Roughly where projects land

Most published app costs imply every project is six figures. Most are not. Almost everything we see falls into one of these three shapes.

$15,000 – $30,000

A focused first release

One workflow, done properly, for one kind of user. The right shape when you need to prove a market, replace a paper process, or put something real in front of users before committing further.

  • A single core workflow end to end
  • Accounts and one backend
  • One codebase across iOS and Android

$30,000 – $60,000

A production application

Where most business applications land. Several connected workflows, more than one kind of user, an administrative side, and integration with something you already run.

  • Multiple user types and permissions
  • An admin portal and reporting
  • Integration with an existing system

$60,000 – $120,000

A complex build

Hardware integration, genuine offline operation, compliance obligations, or a heavy integration surface. Often better delivered in phases than as one release.

  • Bluetooth or other hardware
  • Offline operation and synchronization
  • HIPAA, SOC 2, or similar obligations

These assume a US-based team building software a business will depend on. They exclude the cost of keeping it running after launch, which is usually 15 to 20 percent of the build per year.

FAQ

Common questions

What people want to know before they trust a number on a website.

Still not sure?

Run your own project through it. Two minutes, and you can change any assumption we make and watch the number move.

Estimate my app
01
How much does it cost to build an app?
For a professionally built, store-ready application in the United States, most projects land between $15,000 and $60,000. A focused first release that does one thing completely typically runs $15,000 to $30,000. A production business application with several user types, an administrative portal, and real integrations is usually $30,000 to $60,000. Builds involving hardware, genuine offline operation, or compliance obligations run higher. The range is wide because cost is driven by feature count and integration complexity rather than by the word "app".
02
Why do quotes for the same app vary so much?
Three reasons. Scope: two teams reading the same brief will assume different feature sets, and the cheaper quote is usually the one that assumed less. Staffing model: an offshore team and a senior in-house team are not selling the same thing, and the difference shows up in rework rather than in the proposal. And what is included: some quotes exclude design, QA, store submission, or post-launch fixes and bill them separately later. Compare the feature lists and what happens after launch, not the totals.
03
Is this estimate a real quote?
No, and it should not be treated as one. It is built from the same kind of hour ranges a studio uses internally, which is close enough to tell you whether a project is financially feasible and to plan a budget conversation. A real proposal requires a conversation about your specific workflow, your existing systems, and what has to be true for the project to be worth doing.
04
What do you do with my details?
We ask for a name and an email once, right before the estimate appears, and they are stored by ANTLR Interactive along with the project you described. The estimate itself is free and complete: no paywall, no partial result, and nothing held back until you take a call. See the privacy page for exactly what is kept and for how long.
05
Is it cheaper to build for iOS or Android?
They cost roughly the same to build. iOS has less device fragmentation to test against, which saves QA time, but App Store review is stricter and can add calendar time near launch. Android has more devices and OS versions in real-world use, which adds testing. The meaningful decision is not iOS versus Android — it is one platform versus two, and whether those two share a codebase.
06
How much does an app cost to maintain after launch?
Budget 15 to 20 percent of the original build cost per year. That covers developer accounts, hosting, third-party services, and the engineering time to keep up with annual iOS and Android releases and dependency changes. An app that receives no maintenance typically starts breaking within twelve to eighteen months, usually right after a major OS release.
07
How long does it take to build an app?
A focused first release is typically 10 to 16 weeks from kickoff to store submission. A production business application is usually 16 to 28 weeks. Complex builds run longer and are often phased so something real ships before the whole thing is done. Add one to two weeks at the end for App Store and Play Store review, which is outside anyone’s control.

Find out what your app costs

About two minutes, and the whole estimate is free.