What an MVP should cost, and how to tell if yours is one

$30,000 – $46,000, against $37,000 – $57,000 for the full thing. That’s 19% off, not the 80% most people have in mind, and the reason is that an MVP cuts features while the expensive part underneath stays exactly where it was.

$30,000 – $46,000
A first version of the marketplace priced below
19%
What cutting it back saved
$14,000 – $21,000
What the same app costs carrying no features at all

Written by

WhatWillMyAppCost

We build the estimator this site runs on, and we design and build custom mobile and web software for a living. Every figure below is the estimator’s own output, except the published vendor prices, which are read off each company’s own page and dated.

Somebody has told you to start with an MVP. Somebody else has told you an MVP should be cheap. Both of them are half right, and the gap between the two is where a lot of first projects come apart, because the budget gets set from the second sentence and the scope gets set from the first.

Below: a real first version with a real price, the reason it saves less and finishes barely sooner than you were promised, what the estimator takes out and what it never should, a test for whether the thing you’ve described is a first version at all, and the two levers that move more money than your feature list does.

What should an MVP cost?

$30,000 – $46,000 for a first version of the marketplace this page prices: customers browsing local providers, booking one, paying in the app, and messaging afterward, on iPhone and Android, with the providers managing their own availability. The full version of that same app is $37,000 – $57,000.

$37,000 – $57,000
Everything described, 14–21 weeks
$30,000 – $46,000
The first version, 13–19 weeks, 19% less

Your app isn’t this app. Fewer kinds of user, no payments, one platform, and the number moves. Run your own idea through it and edit the description until it matches what you’re building. The first-version figure comes back alongside the full one.

Why isn’t an MVP much cheaper than the full build?

Because this app carrying no features at all, on both phones, with nothing drawn and nothing built behind it, still costs $14,000 – $21,000. That’s the floor under it, and nothing you cut from a feature list touches it.

The floor covers working out what’s being built, a set of screens that look like one product instead of nine, the navigation between them, the environments it runs in, a bare API, and getting through app store review. Sign-in is not in there. That one is a feature and it costs like one. Every item that is in there is needed at full scope and needed at half scope, and none of them halve when the feature list does.

What people expect a first version to be
A fifth of the app for a fifth of the money. Ship it in a month, learn something, spend the rest later.
What the arithmetic gives you
19% off and a week sooner: $30,000 – $46,000 over 13–19 weeks, against $37,000 – $57,000 over 14–21 weeks.

Cutting this marketplace back to a first version saved 19%. Messaging came out entirely, search got smaller, and it still costs $30,000 – $46,000. A fifth to a third is the usual range. Whatever you cut, the foundation underneath is the same foundation.

Which is why speed is the wrong reason to build one. The reason is information: you watch people use it, then spend the rest of the budget on what you saw instead of what you assumed.

What comes out of a first version?

The features you could learn about later, or more cheaply, or by hand. On this marketplace the estimator takes one out and cuts the other one down.

  • Chat or messaging: messaging is rarely what proves the product works

  • Search and filtering: simple filtering instead of full indexed search

Messaging is the bigger of the two at about $8,000, and it comes out because a marketplace that nobody books on doesn’t need a place for people to talk. Email and a phone number carry a first release. If bookings happen and both sides then want to talk without handing out phone numbers, you’ve learned something worth paying for.

Search shrinks instead of disappearing. Filtering a short list is a different job from indexing a long one, and until there’s a long list nobody can tell the difference. That’s the useful kind of cut: the same feature, at a size that matches the number of people using it.

What should never come out?

The thing the app is for, and the plumbing everything else stands on. Cutting either produces something cheaper that answers nothing.

What people cut first
Polish. The screens stop matching, the empty states go, the error messages get written by an engineer at five o’clock. It saves very little and it costs you the answer, because people who bounce off a rough first version don’t come back for the good one.
What the estimator cuts first
The features that get better once real people have used the thing: chat or messaging, then search and filtering. Both are cheaper and better built in month three, and neither one tells you whether anybody will book anything.

How do you tell whether yours is really an MVP?

Ask what shipping it could prove wrong. If there’s no answer, you’ve described phase one of a plan, which is a fine thing to build and a different thing to budget.

  • Name the belief. “Providers will keep their availability up to date without being chased.” Write it down before anybody prices anything.

  • Say what result would change your mind, and by when. Twenty providers, four weeks, half of them still current at the end.

  • Cut every feature that isn’t needed to run that test, then check the remainder against the floor. If it still costs most of the full build, the belief is probably too big to test in one go.

Run the marketplace above through that and it comes out borderline. $30,000 – $46,000 against $37,000 – $57,000 is about four fifths of the full build, which by the third item is a sign the belief is too big to test in one go: “will a two-sided market work” is really two questions wearing one coat. Cheaper first version, one side at a time. What belongs in a $50,000 budget covers the other direction, where the number comes first and the scope has to fit it.

What moves the price more than cutting features?

Two things, and neither one is on your feature list. Cutting everything the estimator was willing to cut saved $9,000. Both of these beat it.

+$11,000
Two separate apps instead of one covering both phones: $46,000 – $70,000
−$10,500
A working system already behind it: $29,000 – $44,000

Building twice, once for each phone, costs $11,000 more than building once for both, and your users can’t tell the difference. That decision gets made in a meeting, sometimes by whoever is loudest, and it moves more money than the whole feature conversation does.

The other one is a fact about you instead of a decision. If something already works behind the app, this build is $29,000 – $44,000 instead of $37,000 – $57,000. That’s the largest saving available anywhere on this page, and it’s the one founders most often leave out, which is why saying it in the brief is worth more than an afternoon of trimming features.

Feature cuts still matter, they’re just smaller. Removing messaging saves $8,000, launching on one phone saves $3,000, and turning up with the screens already drawn saves $5,000. Shrinking a feature saves less than removing it, though not in proportion: the smaller it gets, the more of the scaffolding around it gets reused. How the estimate is put together shows where the rest sits.

A first version of the app above costs $30,000 – $46,000 over 13–19 weeks, against $37,000 – $57,000 over 14–21 weeks for everything in the description. That’s 19%, and the reason it isn’t more is the $14,000 – $21,000 of foundations that get paid for either way.

So cut for information, not for price. Decide what shipping is meant to prove, keep whatever the proof needs, and defer the features that get cheaper and better once real people have used the thing. The money saved is a side effect of that, and a smaller one than most people budget for.

FAQ

Questions about first versions

How much does an MVP cost to build?

$30,000 – $46,000 for a first version of a two-sided consumer marketplace on iPhone and Android, against $37,000 – $57,000 for the full description. Simpler apps come in lower, but not by as much as you would hope: the same app carrying no features at all still costs $14,000 – $21,000, because product definition, a set of screens, navigation, environments and store submission all happen either way.

How long does it take to build an MVP?

13–19 weeks for a first version of the marketplace priced here, against 14–21 weeks for the full build. The gap is smaller than the money gap, and both are smaller than people expect, because the foundation takes as long whatever sits on top of it. Add real rollout time to either figure.

What is the difference between an MVP and a prototype?

A prototype is thrown away and a first version is lived with. A clickable prototype answers whether people understand a screen, costs a fraction of a build, and is often the cheaper way to settle a design argument. A first version answers whether people will use the thing when it’s real, which is a question no prototype can reach.

Can you build an MVP for $10,000?

Not a custom one. A cross-platform app carrying no features whatsoever costs $14,000 – $21,000, and sign-in is extra on top of that, so $10,000 doesn’t reach the foundations. Under that number the honest options are a no-code tool, an off-the-shelf product, or a clickable prototype that tests the idea without building it. All three are worth doing on their own terms and none of them is a custom app.

What features should be in an MVP?

Whatever it takes to prove or disprove the one thing you’re unsure about, and nothing else. On a two-sided marketplace the estimator drops messaging and ships a smaller version of search. Messaging can wait until bookings are happening; search grows when the list gets long enough to need it. Neither one tells you whether anybody will book.

Is it cheaper to build an MVP first and add the rest later?

Over the whole project, usually a bit more expensive, because [a change after launch gets priced like the feature it is](/guides/build-vs-buy-custom-software). It’s still the right order most of the time. You spend $30,000 – $46,000 to find out what people do, then build the rest around what you saw instead of what you assumed, which beats paying for the wrong second half.

Does a first version still have to go through app store review?

Yes, and the calendar has to carry it. Store submission sits inside the $14,000 – $21,000 of foundations, which is part of why a first version finishes barely sooner than a full build. Budget for a rejection and a resubmission on the first attempt. It’s ordinary, not a sign anything went wrong.

How do you know when a first version has told you what you needed to know?

When the thing you wrote down before you started has either happened or clearly hasn’t. That’s why writing it down first matters more than any part of the scope conversation. Without it, the answer after launch is usually “it’s going okay”, which is not information anybody can spend the next budget on.

The calculator

Price your own first version

Describe the whole idea. You get the full range, the first-version range, what it would defer, and an honest list of what nobody can know yet.

Start with the whole idea