What it costs to keep an app online
About $57 a month for the web product priced below, so $680 a year. Against the $37,000 – $56,000 it costs to build, that's 1.5% of the project. If it also ships to the app stores, add $99 a year to Apple and $25 once to Google, and the answer is still a rounding error.
- $57
- Monthly, for the product priced below. US list prices, August 2026
- $680
- Twelve months of that bill, with nothing else in it
- 1.5%
- A year of hosting against the middle of the $37,000 – $56,000 build
Written by
WhatWillMyAppCost
We build the estimator this site runs on, and we design and build custom mobile and web software for a living. Every figure below is the estimator’s own output, except the published vendor prices, which are read off each company’s own page and dated.
Somebody asked what the servers cost and the answers came back between fifty dollars and five thousand. Both are real numbers for real apps, which is unhelpful when you're trying to put a line in a budget.
The actual bill for a small business product, itemized from each vendor's own page, what the two app stores charge on top if you ship to them, what happens when you go from forty customers to forty thousand, the four things that turn hosting into a real number, why the figure in your head is probably a different cost entirely, and whether to run it on your own hardware.
How much does it cost to host an app per month?
About $57 for a product with sign-in, file uploads, a couple of reports and an office side, serving a business, not the public. Every figure below is a list price off the vendor's own page as of August 2026.
- $25
- Supabase Pro: database, sign-in and file storage
- $26
- Sentry Team, billed annually: knowing when it breaks
- $5.70
- Fly.io: one shared-CPU machine with 1 GB of memory
Push notifications are free on both platforms, at any volume: Apple and Google charge nothing to deliver them and there is no paid tier to graduate to. Nothing above is a starter tier you outgrow in a month either. The database plan carries 8 GB and 250 GB of traffic, and past that it bills by the gigabyte instead of cutting you off. The monitoring plan carries 50,000 errors a month, which is far more than a working product produces.
You can pay less. Both have free tiers, with a catch on each: Supabase takes no backups and pauses a project after a quiet week, and Sentry free is one seat and 5,000 errors a month, so exactly one person ever sees an alert. Compute is a few dollars a month whatever you do. Two more lines nobody puts in the budget: a domain is $12 to $15 a year, and a sender for password-reset email is free at this volume and about $20 a month past it.
What do Apple and Google charge to keep an app in the store?
Apple charges $99 a year and Google charges $25 once. That's on top of everything above, and only if you're shipping to the stores at all: the product priced on this page is a web application, which pays neither. The Apple one is a subscription in the strict sense: stop paying and your app comes out of the store.
- Apple Developer Program
- $99 a year, every year, and it's per organization, not per app. Lapsing it pulls every app you have off the App Store, which is a bad way to find out the card on file expired. What an iOS build costs covers the rest of Apple's side.
- Google Play Console
- $25 once, at registration, and never again. Google's ongoing requirement is engineering rather than money: apps have to target a reasonably recent Android version to stay updatable on the store, which the Android side goes into.
If you sell something used inside the app, both stores take a percentage of it, and that's a different order of number from anything on this page. What it costs to take payments has the rates and the cases where they don't apply.
Does hosting cost more as you get more users?
Less than you'd think, and the money that growth does cost lands on the build instead. The same product described for forty customers and for forty thousand prices at $37,000 – $56,000 and $40,000 – $61,000, a difference of $4,000. The hosting bill over that range moves by a few tens of dollars a month.
- $37,000 – $56,000
- Built for forty customers
- $40,000 – $61,000
- The same product built for forty thousand
- $4,000
- What the difference costs, once, in engineering
Scale is a data problem before it's a server problem. The queries that stay quick at ten thousand records are a different piece of work from the ones that stay quick at ten million, and that work happens during the build whether or not the users ever arrive. Which is the argument for saying how many people will use it while somebody is still designing the thing.
What makes a hosting bill go up?
Four things, and everything else is noise next to them. If your app has none of these, the bill above is roughly the bill forever.
Video. Storing it, converting it into the formats phones want, and sending it out again. The traffic bill scales with how much people watch, which is exactly the number you were hoping would go up.
Anything answered by an AI model. Charged per question asked, so a feature people like costs more than a feature they ignore.
Files, when there are a lot of them and nobody ever deletes any. Storage is cheap and permanent, which is a slow way to get expensive.
Sending email or text messages in volume. Priced per message, and a notification going to every customer is a different thing from one going to a staff member.
A year of hosting is 1.5% of what this product cost to build. Almost every business that worries about the hosting line is worried about the wrong number, and the one they should be looking at is what changing the software costs once it's live.
Two of those four also cost real money to build. Adding video to this product takes it from $37,000 – $56,000 to $41,000 – $62,000, and adding an AI feature takes it to $40,000 – $62,000. What AI actually costs in an app covers the running side of that one, which is the half that keeps going.
For any of the four, the thing worth asking for during the build is a spending cap and an alert. It costs almost nothing to put in at the start and it turns the worst case from an invoice you have to argue about into a feature that stops working for an afternoon.
Why do people expect hosting to cost more than it does?
Because the number in their head is maintenance, and the two get quoted as one line. Somebody says "running costs" and means the engineering to keep the app working, which runs to thousands a year. The servers underneath are the small part of that.
- Hosting
- $57 a month on this product. Infrastructure, monitoring and the store accounts. Predictable, itemizable, and flat until one of the four things above shows up.
- Maintenance
- Thousands a year, and it's engineering time. Annual OS releases, dependency upgrades, store policy changes and the defects that only appear at real volume. What app maintenance costs prices it properly.
Budget them as two lines, because they behave differently. One is a subscription that stays flat whatever you do. The other is a decision you get to make every year about how much the app changes, and in a quiet year you can decide it costs nothing.
Should you host it on your own servers?
Almost certainly not at this size. A server in your building costs less than $57 a month in electricity and more than that in the first evening somebody spends patching it.
The reasons to do it anyway are real and they aren't about price. Data that legally cannot leave a country or a building. A regulator who wants to know exactly where the disk is. An existing server room with somebody already paid to look after it. If one of those applies, say so early, because it changes how the thing gets built and not just where it ends up.
Everyone else is buying somebody else's operations team for the price of a phone contract. Backups that have been tested, patches that happen without you, and a status page to look at when something is wrong. That's what the line above is actually paying for.
Hosting a small business product runs about $57 a month, so $680 a year, against a build of $37,000 – $56,000. Add $99 a year to Apple and $25 once to Google if it ships to the stores. Growing from forty customers to forty thousand costs $4,000 in engineering and very little in servers.
Video, AI, accumulated files and bulk messaging are the four things that change that, and each is worth a spending cap agreed during the build. If a running cost you've been quoted is in the thousands, it's covering engineering time as well as infrastructure, and those two are worth seeing as separate lines.
Questions about running costs
How much does it cost to host a mobile app per month?
About $57 for a product with sign-in, file uploads and an office side, using US list prices as of August 2026: $25 for Supabase Pro, $26 for Sentry Team on annual billing, and $5.70 for a small always-on machine. If it's in the app stores, Apple's $99 a year sits on top. Push notifications are free on both platforms at any volume.
Do you have to pay Apple every year to keep an app in the App Store?
Yes. The Apple Developer Program is $99 a year per organization, and letting it lapse removes every app you publish from the App Store until it's renewed. Google Play is different: $25 once at registration and nothing after that, though Play does require apps to target a reasonably recent Android version to stay updatable.
Why is my cloud bill higher than the estimate I was given?
Almost always one of four things, and almost never the servers. Video being watched, questions going to an AI model, files nobody deletes, or messages going out in bulk. All four are priced per use, so they track how popular the product got rather than how big it is. The fix is the same in each case and it costs nothing to ask for during the build: a spending cap and an alert, so the worst case is a feature that stops for an afternoon instead of an invoice you have to argue about.
What is the difference between app hosting and app maintenance?
Hosting is infrastructure and it's about $57 a month here. Maintenance is engineering time: annual iOS and Android releases, dependency upgrades, store policy changes and defects that only show up at real volume. Maintenance runs to thousands a year on a build this size, so a single "running costs" figure is mostly the second thing. Worth splitting when anybody quotes it.
Can you run an app on free hosting?
For something internal with a handful of users, genuinely yes, and plenty of working tools do. What the paid tiers buy is daily backups, no cold start on the first request of the morning, and enough monitoring history to work out what went wrong last Tuesday. Free tiers also tend to sleep when idle, which reads to a user as an app that is broken.
How much does it cost to host a web app with a database?
On the order of $31 a month for a small one. Supabase Pro at $25 covers a managed database, sign-in and file storage with 8 GB of database and 250 GB of monthly traffic; a single small machine to run the application is $5.70. Add monitoring and you're near $57. US list prices, read from each vendor's own page in August 2026.
What is the cheapest way to host an app long term?
Managed services on a single provider, and resisting the urge to spread across several. The bill is rarely where the money goes at this size, so the cheapest arrangement over five years is the one that needs the least attention: one place to look, one set of credentials, and backups somebody has restored from once to check they work.
Should we host the app on our own servers?
Only if something forces it. Data that legally cannot leave a jurisdiction or a building, a regulator who wants to know where the disk is, or a server room you already staff. Otherwise the managed bill is smaller than the time it replaces. If one of those does apply, say so at the start: it changes how the software gets built, not just where it runs.