Every figure comes from the calculator’s own pricing config

What a mobile app actually costs

Real ranges, the reasoning behind them, and the parts of the bill that rarely make it into a proposal.

$15K – $90K
What most custom mobile projects cost
$9K – $15K
The admin side, the line most quotes price at zero
$55 / hr
Blended across design, engineering, QA, and management

Two apps with the same number of screens can require wildly different engineering. A screen that lists yesterday’s orders from a single endpoint is a day of work. The same screen, if it has to keep working in a basement with no signal and then reconcile whatever changed while the user was down there, is two weeks. The wireframe looks identical either way.

So the question worth asking is which of your requirements are the expensive kind, whether the first version needs them, and what a quote is quietly assuming when it never mentions them.

The ranges these projects land in

Three shapes account for most custom mobile work. The ranges come from what projects like these get quoted at and what they end up costing.

  • $15,000 – $25,000

    Focused first version

    About 9–15 weeks

    One core workflow, one kind of user, a backend built from scratch, and a deliberately short list of everything else. Enough to put a real product in real hands and find out whether the idea survives contact with them.

  • $30,000 – $55,000

    Production build

    About 3–5 months

    Several workflows, more than one type of user with different permissions, and an office-facing admin application behind it. This is where most business apps that go on to be used every day land.

  • $55,000 – $90,000

    Complex build

    About 4–6 months

    Offline operation, hardware or Bluetooth peripherals, integration with a system you already run, or regulated data. Any one of these puts a project here; two of them push it past the top of the band.

These are the three shapes of project that show up most often. Treat the boundaries as soft: work lands between the bands constantly, and a project can sit at the top on one dimension and the bottom on every other. The calculator prices the description you give it instead of sorting you into a box.

What actually moves the number

Six things account for most of the distance between a $20,000 app and an $80,000 one. Screen count barely registers next to any of them.

1 week
A modern documented API
1 month
A twenty-year-old ERP, same integration
Whether a backend already exists
The single biggest lever most people are holding without knowing it. A finished, documented API collapses the server-side work down to integration, roughly a third of what building one costs. A partial API is the far more common answer, and it saves much less than people expect, because the missing piece is usually the piece your app needs most.
How many distinct kinds of user there are
One kind of user is the baseline every project already pays for. The second one costs extra: its own screens, its own permission rules, its own test pass. Roles multiply design and QA faster than they multiply engineering, so a two-role app runs well short of twice a one-role app and well past 1.2 times it.
Whether it has to work without a network
Storing data on the device is the easy half. The other half is deciding what happens when two people edit the same record on different devices and one of them was underground for six hours. Then it has to be tested on bad networks, which is harder to arrange than testing on no network. Offline plus background synchronization is routinely the largest single line item in a field application.
What hardware it talks to
Bluetooth peripherals, scanners, printers, and card readers bring connection lifecycle management, pairing and permission flows, protocol work, and a test pass on real devices in the states they fail in. No simulator reproduces a scanner with a dying battery or a printer that answers and then stops.
Which systems it has to integrate with
Integration cost has almost nothing to do with your app and everything to do with the system on the other side. A modern documented API is a week. A twenty-year-old ERP with no test environment and one person left who understands it is a month, and the risk lands on your schedule rather than on the developer’s.
Whether it carries regulated data
HIPAA, SOC 2, and formal accessibility conformance change how the software is built, along with what gets documented at the end. Designed in from the start they add somewhere in the range of 10% to 20%, depending on the regime. Retrofitted afterward they are a rebuild, so the question belongs in the first conversation.

Where the hours go

A build breaks into eight kinds of work. Two of them get forgotten in most quotes, and those two scale with everything else.

Discovery and design come first and produce no working software, which makes them the easiest things to cut and the most expensive things to have cut. Application development is the app itself: screens, navigation, state, device behavior, release builds. Backend and data covers the server, the data model, storage, authentication infrastructure, environments, and deployment. Integrations is everything that talks to a system you already run. And an admin application, if you need one, is a separate product with its own screens and its own testing.

10–13%
QA and release, as a share of everything there is to test
7–10%
Project management, as a share of the whole

Then there are the two that are shares rather than sums. QA and release runs at 10–13% of everything there is to test, because more built means more to test. Project management runs at 7–10% of the whole; a longer project needs more coordination, whatever anybody thinks of meetings. An estimate that omits both is roughly 20% short before it starts, and it will find that 20% later, from you.

What most quotes leave out

When two quotes for the same brief differ by a factor of three, the cheap one is usually a smaller scope described in identical words. Four omissions account for most of the gap.

$9K – $15K
What the admin application costs when somebody actually builds it
The admin side
Almost every business app has an office-facing companion for managing users, reviewing data, and controlling what the app displays. It gets described in one sentence and built as a second application, with its own screens, its own permission model, and its own test pass. It is the most underestimated item in this category, and usually the whole difference between two quotes.
App store review
Submission starts a queue you do not control. Reviews get rejected over metadata, privacy disclosures, a missing account deletion path, or a permission prompt that does not explain itself. Every round trip is calendar time, and staffing does nothing to it.
Testing on real devices
Simulators do not reproduce low memory, a bad network, a denied permission, or a three-year-old handset that has never been updated. Real-device QA is where you find the defects your customers would otherwise have found for you. It is also the first thing cut from a number that has to look competitive.
The year after launch
Apple and Google ship operating systems every year whether or not your budget does. An app nobody touches for eighteen months is drifting, and the bill arrives all at once when something finally breaks.

How to spend less without building less

The reliable ways to cut a mobile budget are structural. They change what has to be built.

30%
Of the backend work survives if you already have a documented API
35%
Of the design work survives if the screens are already drawn

If you already have an API, say so early and in detail. A documented, working backend takes the server-side work down to roughly a third. Finished designs do the same to the design workstream. And if you are describing four types of user, ask whether the first release needs more than two; the rest can be added once you know how the first two behave.

Then there is the list of things that are easier to add after launch than before it: push notifications, subscriptions, in-app chat, AI features, video, and additional languages. None of them prove the product works, and several are better designed once you have real usage data to design against. Deferring them ships the part that answers the question first.

Buying the same scope from a cheaper team is the one approach that reliably fails. The hours do not change because the rate did; they get skipped. The ones that get skipped are QA, error handling, and the second pass on the screens nobody demoed.

What it costs after it ships

Budget the year after launch separately, and settle that budget before you commit to the build. A live application accumulates obligations: annual OS releases on both platforms, dependency and SDK updates, store policy changes that arrive with a deadline attached, bugs that only appear at real volume, and the small changes real usage always suggests.

15–20%
Of build cost per year — an industry convention, not a calculator output

A common planning figure is 15–20% of the build cost per year for an app in active use, less if it is stable and nobody is asking for anything. That is a convention rather than an output of this calculator; the estimate here covers building the thing rather than running it. Put a number in the slot anyway. A plan with nothing there gets surprised around month eight.

FAQ

Common questions about mobile app cost

How much does it cost to build a mobile app?

Most custom mobile projects land between $15,000 and $90,000. A focused first version with one workflow, one type of user, and a new backend is usually $15,000–$25,000. A production application with several workflows, multiple user types, and an admin portal is usually $30,000–$55,000. Anything involving offline operation, hardware, or regulated data typically starts around $55,000 and runs to $90,000 or past it.

Why do quotes for the same app differ so much?

Because the same sentence describes different amounts of work, and quotes rarely spell out which version they priced. The usual differences are whether the admin application was included, whether QA and project management were counted, whether the backend was assumed to already exist, and how many rounds of design were allowed for. Ask every quote to break itself into hours by workstream. Hours are comparable between firms; headline totals are not.

Is it cheaper to launch on one platform first?

Somewhat, and by less than most people assume. From a single cross-platform codebase, launching on one mobile platform instead of two saves roughly 15% of the application development work: half the device matrix, one store review, one set of platform conventions. It does not halve the project, because design, backend, integrations, and the admin side are all unchanged.

How long does a mobile app take to build?

A focused first version is usually 9–15 weeks. A production build is 3–5 months, and a complex build 4–6 months. Two to three of those weeks are fixed regardless of how many people work on it: kickoff, your own review cycles, and app store review. Adding engineers compresses the middle of a project and does nothing to the ends.

What hourly rate is behind these numbers?

$55 per hour, blended across design, engineering, QA, and project management. It is a blend rather than a set of per-role rates because a preliminary estimate cannot know the staffing mix, and pretending otherwise adds precision without adding accuracy.

The calculator

Put your own project through it

The calculator asks for a description in your own words. It returns a range, tells you what is driving the cost, and is honest about what nobody can know yet.

Get an estimate